Writing Custom Layers
How to display any general data
Each layer's props should extend the MetacityLayerProps interface:
import { MetacityLayerProps } from 'metacitygl';
export function CustomLayer(props: MetacityLayerProps) {
const { context, onLoaded, enableUI } = props;
return (
<div>
<h1>Custom Layer</h1>
<p>This is a custom layer</p>
</div>
)
}The returned nodes will get automatically attached to the Metacity UI panel. You can make the UI look however you want.
Each layer gets these props by default:
contextis a class encapsulating the graphics context, you can use it to modify what gets renderedonLoadedis a callback you must use to signal the application that your layer is ready to displayenableUIis a flag that signals you whether the layer UI should get displayed or not
Parsing data
There is a recommended way how to handle any data in MetacityGL. In your custom layer, split the process into 3 parts:
Getting your data is probably the easiest part. Use a library you like (e.g.
axios?) and download it.Transforming the data into a renderable model can be tricky. MetacityGL provides built-in tools called Assemblers that can make your life a little easier. The Assemblers allow you to parse the data incrementally. When you are done, you can export the data from the Assembler in a form that can be directly passed into one of Metacity's Models.
Create a Model - you can create a completely new one using three.js or reuse one defined in the library.
Pass the created model into the graphics context.
Workers
The data-parsing steps usually require some number-crunching. It is best to isolate these steps into a separate worker process and pass the result back to the layer component.
With this worker, you can structure the layer the following way:
There is much more you could do:
store the reference to the Model in the layer and allow modifying it with the UI
you could create a pool of workers and reuse them between layers instead of creating and terminating them for better performance, etc.
See the other pages for a better grasp of Models, Assemblers, and the context.
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